Flutter App Development — iOS and Android by One Team. From $9,000 | Codeum

Flutter App Development

One codebase for both platforms, native speed and 30-40% off the budget. Plus an honest talk about the cases where Flutter isn't your choice.

Price
from $9,000
Timeline
from 8 weeks
Contact us
Flutter App Development

Goals we set for the website

−30-40%
budget vs two native builds
100%
iOS and Android feature parity
60+ FPS
native interface smoothness
Related case study →

Sound familiar?

Two native teams mean a double budget, double bugs and versions living out of sync

"Cross-platform" scares with stories of jank and missing native features

Hard to know whom to trust: every vendor praises the stack they write in

Frightening to commit to a technology that might die in two years

Flutter App Development

What's included

M01

One code — two platforms

A feature is written once and ships to iOS and Android simultaneously: parity by definition

M02

Native speed

Flutter compiles to machine code: 60+ FPS animations, response without "webview jelly"

M03

The −40% economics

One team instead of two: a smaller build budget and every future feature at half price

M04

Native bridges

Platform SDKs connect as modules: biometrics, payments, camera — as in native

M05

The design system

Pixel-perfect across platforms or respect for platform patterns — per the task

M06

A mature ecosystem

Backed by Google, used by the largest products: a stack with a long life horizon

How the project runs

How the project runs

  1. 1-2 weeks

    Discovery & prototype

    User flows, a clickable prototype, an estimate and release plan

  2. 2-3 weeks

    UI design

    Screens per iOS and Android guidelines, the app design system

  3. 6-14 weeks

    Build & testing

    Sprints with demo builds every two weeks; backend and integrations in parallel

  4. ongoing

    Release & growth

    App Store and Google Play publication, monitoring, metric-driven updates

Flutter is our default choice — and here’s why that benefits you

Every app in our mobile portfolio — delivery, stores, fitness, clinics — is built on Flutter. That’s not fashion but computed economics. One codebase instead of two natives. One team instead of two. Every feature written once. For the client that means 30-40% off the budget and timeline at the start, and every future update at half the price. The natives’ double price is justified in single-digit percent of projects. We’ll say honestly if yours is one.

Native speed: the lag myth is outdated

The cross-platform fear was born from webview wrappers, technologies drawing the interface through a browser. Flutter is built differently. The code compiles to machine code, the engine draws the interface itself at 60+ FPS. A user can’t tell a Flutter app from a native one. In the marketplace CEO’s review, “a year in, users see no difference”. For the doubtful, we show a prototype with their scenarios before the contract. The fear usually turns out several years outdated.

One code: platform parity by definition

The classic pain of two natives: versions live out of sync. A feature ships on iOS a month before Android, or the other way around. Bugs get fixed twice and differently. One codebase removes the genre entirely. A feature is written once and ships on both platforms simultaneously. Behavior is identical, testing is one circuit. Design follows the task: pixel-for-pixel across platforms, or respect for platform patterns where users expect them.

Native bridges and honest boundaries

Platform capabilities are fully available. The camera, biometrics, payments, pushes — through mature modules. The exotic — specific banking SDKs, non-standard hardware — through pinpoint native bridges in Swift and Kotlin, planned into the quote at the start. And the honest list of when Flutter isn’t the choice: heavy 3D and AR, watch-first products, apps built around one platform SDK. Such cases are single-digit percent. If yours is one, we say so at the briefing, not mid-project.

The ecosystem and our experience

Google develops Flutter, global-scale products run on it, the developer market is cross-platform’s largest. A stack with a long horizon. Our experience is the whole mobile portfolio. E-commerce with catalogs of tens of thousands of SKUs, delivery with maps and tracking, fitness and clinics with integrations. The cases are in the trio below. Whatever app you’re planning, most likely we’ve already built something similar on Flutter. And know the pitfalls before the start.

Client reviews

Client reviews

We priced two natives — the economics didn't reconcile even with the investment. Flutter gave both platforms for one's budget. And the main thing: every next feature costs once, not twice. A year in I can say users see no difference from native.
Petr Z.Marketplace startup CEO
I feared the cross-platform-lag stories and asked for a prototype before the contract. Got a screen with heavy animations. Flies like native, on mid-range Androids too. The fear turned out several years outdated.
Maryana K.Services platform product director
I value the honesty at the start. Our app had a module with a specific banking SDK — they said straight where the native bridge would be and what it adds to the quote. No surprises mid-project.
Vlad S.Fintech CTO

FAQ

FAQ about mobile development

01How much does Flutter development cost?

From $9,000 as an MVP from the neighboring niche. Product apps usually run $12,000-38,000 depending on the scope. Against two native teams the saving is 30-40% on development and up to 50% on every future feature. The quote is free after a briefing.

02Does Flutter really not lag?

Really. Unlike webview wrappers, Flutter compiles to machine code and draws the interface itself at 60+ FPS. The lag stories are either about other technologies or about crooked hands. If in doubt, we'll show a prototype with your scenarios before the contract.

03When does Flutter NOT fit?

The honest list: heavy 3D and AR, apps built around one specific platform SDK, extreme binary size requirements, watch-first products. That's single-digit percent of cases. But if yours is one of them, we'll say so at the briefing and price the native option.

04What about native features — the camera, payments, biometrics?

They work fully. Platform APIs have mature modules, and for the exotic we write a pinpoint native bridge in Swift or Kotlin. The CTO's review above is exactly such a case with a banking SDK. The bridge gets planned into the quote at the start, no mid-project surprises.

05Won't Flutter die in a couple of years?

Google develops the stack, and products the scale of global banks and marketplaces run on it. The community and developer market are the largest in cross-platform. Nobody guarantees eternity. But by maturity combined it's today's safest cross-platform choice and our default stack.

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